Northeast Vocational Area Cooperative

New Programs for 2010 - 2011

Computer Game Programming & Design


Description: This program is for those students who are seriously considering careers in the game and simulation industries. The classes will focus on problem solving, game design, 3D modeling, animation, and turning solutions into real games and/or simulations. Students will be programming in C++ and/or other programming languages. They will use DirectX and other rendering technologies. Students will be modeling and animating in Blender and other 3D software.

Competencies: 3D Game Design: Programming, 2D and 3D animation.

Requirements: Successful completion of Alegbra 1 or Intergrated 1. Grades 11, 12.

Location Offered Day Time Instructor
Cedarcrest High School / RSD Full Year M-F 7:20-10:35 a.m. (SC) Mike Miyoshi

 

DigiPen Animation Academy (AP) (Flyer)


Description: Students are guided to develop a strong understanding of the elements and principles of art and design. This then leads to the application of these concepts within the context of 2D and 3D animation production. The program will start by focusing on traditional hand skills including basic drawing, composition, line and value, and perspective drawing. The students will then be introduced to essential animation skills like character concept and design, basic keyframe animation, motion studies, and 2D and 3D computer animation. The DigiPen Animation Academy will provide students with an opportunity to develop the skills necessary to pursue post-secondary education in the field of fine art and animation.

Competencies: Understand the principles and elements of art and design and know how to incorporate them into your body of artwork; Be a competent observer, being able to able to draw using a wide variety of drawing media and techniques. Understand how to draw from memory. Know and be able to apply the principles of animation to traditional and 3D animation projects; Have an understanding of what it takes to be a professional animator or concept artist.

Requirements: Grades 11, 12.
www.digipen.edu/wanic

Location Offered Day Time Instructor
DigiPen Redmond Campus Full Year M-F 7:30-10:00 am (SC) Martin Culbert
DigiPen Redmond Campus Full Year M-F 12:30-3:00 pm (SC) Martin Culbert
DigiPen Redmond Campus Full Year M-F 3:30-6:00 pm (SC) Martin Culbert

 

DigiPen Robotics Design & Dev (Mechatronics) (Flyer)


Description: Interested in learning how an idea or a solution to a problem can turn into something real? The DigiPen Mechatronics Technology Academy program is ideal for students interested in the creating, designing and production of new products. Students develop skills in computer aided designing (CAD), rapid prototyping, precision measurement, basic robotics, basic electronics, basic programming, and manufacturing processes. This knowledge and skill is then applied to hands-on projects such as building and programming a robotic car to drive autonomously, completing computer drafting assignments, and creating various electronic toys.

Competencies: Design Methodologies – Problem definition, ergonomics, design parameters and limitations, design presentation; Design Projects – Conceptualization, creative flexibility, materials and scale, 3D objects, fit and finish, ergonomic requirements, advanced design; Industry Math – Engineering formulas (algebra), fractions and ratios, basic geometry; Precision Measurement – Metric/English system, digital/vernier scales, gauges and rulers, calipers and micrometers; Blueprinting – Layout and title block, 3 view and isometric view, scale and dimensions; Computer Aided Design (CAD) – Coordinate systems, 2D wire frame, 3D wire frame, Solids, project design; Basic Electronics – Simple DC circuits, circuit design, electronics design project; Basic Programming – micro controller programming, program design, program project; Rapid Prototyping – 3D printer, complex prototype with composite materials.

Requirements: Grades 11, 12.
www.digipen.edu/wanic

Location Offered Day Time Instructor
DigiPen Redmond Campus Full Year M-F 7:30-10:00 a.m. (SC) Martin Culbert
DigiPen Redmond Campus Full Year M-F 12:30-3:00 p.m. (SC) Martin Culbert
DigiPen Redmond Campus Full Year M-F 3:30-6:00 p.m. (SC) Martin Culbert

 

DigiPen Video Game Programming (AP) (Flyer)


Description: The DigiPen Video Game Programming (AP)course gives students an introduction to the art and science of interactive video game creation. Students learn the fundamentals of digital artwork and animation, the computer science concepts required to create game software, and the mathematics necessary to add basic movement, collision, and physics behaviors to a simulation. Students will learn new art, math, and computer science concepts in seven modules of instruction. Each of the modules uses the new concepts to build towards a culminating game project for that module. For each module workbook, students complete the required exercises and projects and also participate in a team-based game design project. Students also write a short “Position Paper” in each module to critically analyze and express their opinions on a debated topic in the video game industry such as labor practices, intellectual property rights, publishing contracts, and controversial game content.

Competencies: Taught using C++, students will cover a spectrum of basic and introductory material from the following topics: Programming Methodology Operating Systems Data Structures Algorithms Object-Orientation Software Engineering Computer Organization and Architecture

Requirements: Completion of Algebra 1; Entrance Exam. Grades 11, 12.
www.digipen.edu/wanic

Location Offered Day Time Instructor
DigiPen Redmond Campus Full Year M-F 12:30-3:00 p.m. (SC) Martin Culbert
DigiPen Redmond Campus Full Year M-F 3:30-6:00 p.m. (SC) Martin Culbert

 

Environmental Technology & Design (Flyer)


Description: Come explore the exciting high demand field of Environmental Technologies and Sustainable Practices! This course is designed for students to apply their Science, Mathematics, Technology and Engineering skills while using investigative techniques to address “real world” environmental issues. This industry-based hands-on course focuses on 4 major themes: 1) the nature of sustainability 2) the technical methods, practices, and materials that support sustainability; 3) systems theory as it applies to the complex interrelationships among humans, the built environment, information management, and the natural world 4) the validity of ethics and values in the decision making processes with regards to energy management. Through these lenses, students will use the basic principles of energy, waste, ecosystems, low impact development, water supply, construction techniques, and food production to design, build, operate, manage, and measure a facility that maximizes the concepts of sustainability. The location and design of this project will unfold throughout the course and culminate into a marketing presentation. In addition, students completing this course with a “B” or better will earn college credit in field of environmental energy management.

Competencies: •Systems Theory and Sustainability •Impact of Human Activities on Sustainability •Sustainable Transportation Technology and Systems •Sustainable Power Generation Technology and Systems •Sustainable Resource, Materials, and Waste Management •Sustainable Agricultural Systems •Sustainable Ecosystem Management •Sustainable Design and Construction •Sustainable Operations •Healthy Homes and Communities •Sustainability in the Work Place •Sustainable Business & Marketing Practices •Your Role in Building Sustainable Communities •Career Paths in Sustainability – Postsecondary Options

Requirements: Grades 11, 12.

Location Offered Day Time Instructor
S.A.S. / NSD Full Year M-F 7:30-9:30 am. Damen Schuneman
S.A.S. / NSD Full Year M-F 12:05-2:05 pm Damen Schuneman

 

Horticulture / Floriculture


Description: This block course will cover both Horticulture and Floral Design principles and techniques. Floral Design includes careers in the floral industry, history, principles of design, flower identification, and the conditioning of cut flowers. Emphasis is given to hands-on activities that revolve around holidays each semester; including the sale and marketing of holiday centerpieces, boutonnière/corsage combos, and bow making. Horticulture emphasizes hands-on experience in growing, nurturing, and preparing plant commercially. Learn about plants, trees, shrubs, and flowers of the Pacific Northwest. Greenhouse/nursery management and landscape design labs are held in a modern, fully-equipped greenhouse.

Competencies: Greenhouse/Nursery management, plant identification.

Requirements: Grades 11, 12.

Location Offered Day Time Instructor
Cedarcrest HS / RSD Full Year M-F 11:00 a.m.-2:00 p.m. (SC) Sarah Munro

 

International Entrepreneurship (Flyer)


Description: In today’s world, and increasingly in tomorrow’s world, students need new skills in order to succeed in our global economy. International Entrepreneurship is a 3-credit course that not only brings some of our region’s most successful entrepreneurs into the classroom, but also places our students into the work environments in our region through job shadows and internships. Students in the course will create their own international corporation; they will learn the critical skills of corporation creation and development as well as service learning and civic engagement. Student corporations will establish international trading partnerships with countries like Ghana & Malaysia. Job shadows and internships are required and will take place outside of class time and can be flexed within class time with teacher approval.

Competencies: Students will: - understand what identifies an entrepreneur - know how to form a corporation - understand international business including international trade, economic and cultural influences, and working with foreign nations - develop their own corporation and understand public stocks - know how to write a business plan and finance it - develop financial analysis - understand how to run a corporation and board of directors - learn about social entrepreneurship, serving your local community, and serving the global community - perform job shadows and internship

Requirements: Preferred prerequisites: 2 completed business credits include marketing. Own transportation, application, & school recommendation. Grades 11, 12.
www.mercertradeinc.com

Location Offered Day Time Instructor
Mercer Island HS / MISD Full Year M-F 12:30-3:30 p.m. (SC) Carol Wiseley

 

Sports & Entertainment Marketing/Management (Flyer)


Description: Students will be exposed to the $11.14 billion dollar Sports & Entertainment Marketing Industry and the training required for potential employment in Sports & Entertainment Marketing/Management careers. This is a course which will help students develop a thorough understanding of the marketing concepts and theories that apply to sports and entertainment marketing and event management. This course will delve into the components of promotional plans, sponsorship proposals and the key elements needed in sports marketing plans. Students taking sports marketing should have the opportunity to participate in DECA (student marketing leadership organization). An internship at sports and entertainment events will be an integral part of this class.

Competencies: Basic marketing, target marketing and segmentation, sponsorship, event marketing, promotions, sponsorship proposals, and sports marketing plans.

Requirements: Students will be required to meet a minimum number of internship hours in order to receive credit for this class. Grades 11, 12.

Location Offered Day Time Instructor
Mount Si HS/SVSD Full Year M-F 12:20-2:18 p.m. Amy Anderson
Mount Si HS/SVSD Full Year M-F 12:20-3:00 p.m. (SC) Amy Anderson